![]() Everyone needs to cover their angles and avenues of approach at all times. Partying up with serious players is required if one hopes to achieve anything more than about four waves, and good comms are a must. Teamwork is a must if one hopes to survive multiple waves, which is why matchmaking is such a hit or miss situation. (This probably won’t be a huge issue for those of you playing sober.) There are astronaut zombies too, named from your friends list to throw you off guard. It’s far more fun to kill zombies from the outside with bullets than from the inside with magic. The Wave gun is new and basically works like a microwave, cooking zombies from the inside out, though we don’t personally use it. Moon’s premise is the same as previous maps barriers need repaired, each wave of zombies is successively more difficult to purge, you fight for points to get better weapons and open doors. Those players are better than us, which is why they are also stupid. We know some players who add to the challenge of Moon by trying to play without spacesuits. The lack of oxygen isn’t too big an issue if you’re paying attention and move with a purpose because of the spacesuits immediately available. (Not least of which is the zero gravity and lack of oxygen.) The lack of gravity has the most impact, as it substantially affects jumping and moving (yours and the zombies) You have to really pay attention, because although you can throw a hand grenade much further, you can also effectively ‘push’ zombies into or behind your teammates with grenades or weapon fire if you don’t kill them outright. The teleport delivers the player instantly to a station on the moon which presents a lot of unique challenges. Plus it saves on controller attrition because we wind up throwing fewer of them. Our philosophy: go straight for the teleport, why be proud? Sometimes it’s good to be the coward who shrieks and runs for it. This is a lot harder than it sounds, and a lot of players get killed before round one even officially starts. ![]() The immediate goal is to hold on as long as you can, then get the out of there and onto a teleport. Players begin the map in an infested launch area. In any case, Moon takes a slightly different approach to zombie fighting. We loved it, which of course means the ones who hate it are just stupid. Others hate it, saying it’s too difficult or some of the content is too disjointed. Some people love it and think the discordant chaos make it the best map ever. Opinions on it are pretty much split down the middle. Otherwise, just know going into it that you’ve already seen four of the maps, and the one you haven’t seen before is probably the hardest map yet. If you were never really into the zombie thing, don’t feel an overwhelming compulsion to fight hordes of undead and have never heard of Robert Kirkman or JL Bourne then skip it-you’ll be disappointed. Let’s skip straight to it: this map pack is worth getting if you like fighting zombies. We play games to shoot stuff and stack bodies, not to muse on the vagaries of musical composition.) ![]() (Honestly, we could’ve Googled it and told you what we found, but frankly that was too much effort and we just didn’t care. There seem to be a few changes to the soundtrack, but we’re not so finely tuned to musical subtleties we could swear to it. ![]() The transition to zombie map means little more than loading the mystery boxes with weapons found in Black Ops and making your opponents dead, which isn’t necessarily a bad thing. The others ( Nacht der Untoten, Der Riese, Verruckt and Shi No Numa) are ‘remastered’ World at War maps. Unlike previous DLC packs, this one is exclusively zombie maps. ![]()
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